Feb 26, 2008, 02:21 PM // 14:21
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#21
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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If it were purely for cosmetics, then ok. But ANet doesn't usually do things that don't have some sort of functionality to add to the game.
It's been a slippery slope towards WoW over the past year and a half. That's all I'm saying.
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Feb 26, 2008, 03:09 PM // 15:09
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#22
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Lion's Arch Merchant
Join Date: Apr 2007
Guild: Ancient Shaolin Guardians
Profession: E/D
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yeah -_-
Having a house is just a lil side track, a fun one though xD
Some people think they are pointless thats fine, but some think its awsome, nothing to do with seeing any line between fantasy and reality =\ just peoples prefrences. They should make something like that for gw2, that way it pleases those who want one and if you dont want, then simply dont buy xDD
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Feb 26, 2008, 03:12 PM // 15:12
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#23
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Frost Gate Guardian
Join Date: Feb 2005
Location: Michigan
Guild: Lords of the Dead
Profession: Mo/
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Face it people, the RPG element of this game is severely lacking. It would not hurt anyone to have housing, even if its in an instanced area. In fact, it would probably attract a great deal more RPers to the game.
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Feb 26, 2008, 03:26 PM // 15:26
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#24
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
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purchasable storage chests inside your house, you can buy as many as you want but they cost 100k ea.
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Feb 26, 2008, 04:47 PM // 16:47
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#25
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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yes please let me be the dictator of tyria it'll end up like cuba.
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Feb 26, 2008, 05:09 PM // 17:09
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#26
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Nah everything should cost 100k + you must delete some maximun lvl character aswell it would be awesome!
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Feb 26, 2008, 09:08 PM // 21:08
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#28
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I would absolutely love to have a nice little cottage on the outskirts of Divinity's Reach where I can keep my characters and display their accomplishments, and possibly share a drink or two with friends as well. And the option to buy a HUGE mansion later if I so choose.
Other than that I don't care to much about the GVG ideas since I've never done that. Sounds like it would be an easy way to ruin PvP though.
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Feb 26, 2008, 09:10 PM // 21:10
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#29
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Banned
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Quote:
Originally Posted by Monk Gsb
i think you'll find the game is called Warhammer: age of reconning
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I think Asheron's Call beat them to it.
But yeah. Houses RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing everywhere.
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Feb 26, 2008, 09:16 PM // 21:16
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#30
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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I'm always up for adding more stuff to the guild hall, but nothing that should affect GvG battles. I would still like to see the guild storage type idea (I know, dead horse being beat again) as well as something to store extra armor sets (I know, another dead horse being beat more). If I were to get to have my own house, would I get to have additional storage in it? If the xunlai agent set something like that up for me I would like it. Or then again I could just have stackable inscriptions and mods.
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Feb 26, 2008, 11:14 PM // 23:14
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#31
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by VladDrakken
Why not expand it a bit by being able to buy fortifications, additional NPC soldiers, archers, etc.
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Because no one wants the winning GvG team to be decided by who bought the most money from a Korean gold-selling site.
I don't see the problem as long as it doesn't effect GvG at all. If it plays any part in GvG, it's a terrible idea.
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Feb 27, 2008, 01:55 AM // 01:55
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#32
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Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Meh, as long as it doesn't affect PvP, signed.
Just another gold-sink that I'm never gonna spend or work on at all.
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Feb 27, 2008, 01:58 AM // 01:58
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#33
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Pleikki
mm if you could buy some Npc:s rich ppl would pwn Gwg with no talent.. /notsigned
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ebay would be #1 on the ladder lol
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Feb 27, 2008, 02:12 AM // 02:12
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#34
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Frost Gate Guardian
Join Date: Aug 2005
Location: The Netherlands
Guild: Red Lightning Brigade
Profession: E/Mo
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SUggested this a long time ago for gw 1, wasn't do able at the time. Hope it gets implemented in gw 2, good thinking!
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Feb 27, 2008, 02:15 AM // 02:15
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#35
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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I personally don't like the idea. It just isn't what guild wars is supposed to be about. In pvp, everyone is supposed to be on equal footing. If you allow people to buy more npc's for GvG you are screwing over those with little cash.
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Feb 27, 2008, 02:31 AM // 02:31
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#36
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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How about we just give guilds a lot more features, like different decorations and NPCs, the chance to move different NPCs around and change some of their text/names, and the chance to invite larger numbers of people to your hall for low/no cost?
If you can make the guilds in GW2 so important of a location that they'd look like a suitable place for someone to live, this issue would be finished.
/signed for more guild customization in GW2
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Feb 28, 2008, 12:16 AM // 00:16
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#37
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Frost Gate Guardian
Join Date: Sep 2006
Guild: Drakken Death Dealers
Profession: N/W
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Actually player-owned houses appeared (in a mainstream MMORPG game) back in 1997. Game is called Ultima Online and the game is still up and running (on its 11th year).
GW1's economy is in the crapper because there are not enough money sinks in the game, we all know that. Customizable houses, customizable towns and guildhalls can remove the money out of the game.
Also, my proposal about customizable GH NPCs for PvP purposes have set limits (like someone said earlier). Each guild gets a set amount and they can mix and match (5 archers 0 footmen or 3 archers 2 footmen, for example). This provides a certain unpredictablity to each GvG battles.
Its just an idea and it worked well for a LOT of games. (UO, SWG, Asheron's Call, WoW, etc.) It'll also boost RPing in this game.
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Mar 01, 2008, 09:53 PM // 21:53
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#38
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Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
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gg 100000 bodyguards ftw?
/unsigned
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Mar 01, 2008, 10:02 PM // 22:02
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#39
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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I don't think I need to explain myself.
/notsigned
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Mar 01, 2008, 10:41 PM // 22:41
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#40
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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You guys bring up valid points. We already know that...
...THIS. IS. SPAR-err, NOT WARCRAFT!!!
But simultaneously, GW needs more random side things for the social aspects of the game, and as money sinks (though to be honest I have very little money to sink into anything).
/signed
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